Penerapan Model Pembelajaran Kooperatif Berbasis Gamifikasi Dan Pengaruhnya Terhadap Hasil Belajar Matematika Pada Siswa SDN 1 Kayuambon Kelas 4

Authors

  • Yasmin Hadiyya Fatin Hana Universitas Pendidikan Indonesia
  • Az Zahra Salsabila Universitas Pendidikan Indonesia
  • Muhammad Dzaky Al Ghifary Universitas Pendidikan Indonesia
  • Muhammad Asykar Mu’thi Universitas Pendidikan Indonesia

DOI:

https://doi.org/10.58192/insdun.v3i2.2114

Keywords:

Cooperative, Gamification, Learning Outcomes

Abstract

This reseacrh is intended to test the application of the gamification-based cooperative learning model and its influence on the mathematics learning outcomes of grade 4 students at SDN 1 Kayuambon. The cooperative model is a learning process that emphasizes cooperation and interaction so that students play an active role during the learning process. This cooperative learning model can be combined with a gamification-based learning model so that students can experience the learning process in a fun way. This research uses quantitative methods by comparing pretest and posttest data on the application of conventional models and gamification-based cooperative models. The research suggest an increase in learning outcomes in the pretest and posttest when the gamification-based cooperative model was applied by 8.14.

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Published

2024-05-24

How to Cite

Yasmin Hadiyya Fatin Hana, Az Zahra Salsabila, Muhammad Dzaky Al Ghifary, & Muhammad Asykar Mu’thi. (2024). Penerapan Model Pembelajaran Kooperatif Berbasis Gamifikasi Dan Pengaruhnya Terhadap Hasil Belajar Matematika Pada Siswa SDN 1 Kayuambon Kelas 4. Inspirasi Dunia: Jurnal Riset Pendidikan Dan Bahasa, 3(2), 184–191. https://doi.org/10.58192/insdun.v3i2.2114